Understanding the role of each stat can significantly impact your strategy and performance in Omega Arena. Get to know what each number means and how it affects your Illuvials on the battlefield.
Stats are the backbone of any combat strategy in Omega Arena. From Max Health, which determines your Illuvial's survivability, to Energy Cost, which affects ability usage frequency, each stat plays a crucial role. Physical and Energy Resist reduce incoming damage types, while Tenacity and Willpower percentages can mitigate status effects.
Check out our Illuviary for the different stats!
The maximum possible Health.
The Base Value of any desired Effect in an Effect Package.
An aggregate of the Physical Attack Damage, Energy Attack Damage and Pure Attack Damage values used to determine the base damage of an Attack Ability.
Reduces a discrete amount of Pre-Mitigation Energy Damage per Effect Package.
A mitigation of Physical Damage and Physical Damage Over Time.
Mitigates Energy Damage and Energy Damage Over Time.
The Attack Ability rate.
The distance a Combat Unit can stand from an Enemy and still Activate an Attack Ability.
The chance for an Ability to critical hit.
The Damage Multiplier for a critical hit.
The Energy that a Combat Unit will have at the start of the battle.
The amount of Energy required to activate the Omega Ability.
How far a Combat Unit can move each Time Step.
The chance to Dodge an incoming Attack Ability.
Reduces the additional damage taken from a Critical Hit.
The Pure Damage reflected by the Combat Unit to the attacker when receiving damage from an Attack Ability.
A multiplier for Energy gains.
The Radius of the Combat Unit.
The multiplier to use when calculating resultant Health gain when receiving a Standard Heal or Heal Over Time.
The amount of Health gained.
How much Energy to gain per Time Step.
Modifies damage Pre-Mitigation by a flat percentage.
Reduces the duration of Negative State.
Reduces the duration of Debuff.
Reduces a discrete amount of Pre-Mitigation Physical Damage per Effect Package.
Reduces a discrete amount of Pre-Mitigation Energy Damage per Effect Package.