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Section 5

Classes

Having gained an understanding of the Affinities, it's crucial to delve into the classes and their impact on the game. Uncover the intricate mechanics that seamlessly integrate your collected Illuvials into a cohesive entity!

Classes

Understanding the intricate mechanics of Affinities is not the only thing, you also need to understand the classes which are quite similar.

Classes Explained

Just as Affinities define the elemental nature of Illuvials, Classes form the fundamental framework of a team's structure in Illuvium. Each Class endows Illuvials with distinctive bonuses and abilities, playing a pivotal role in shaping the team's combat strategy. As you assemble your team, reaching specific Class thresholds unlocks potent bonuses, significantly enhancing your Illuvials' performance in various aspects of battle. Unlike Affinities, which charge the hyper bar of your opponent, classes determine which hyper effect your Illuvial will unlock, once reaching its limit. Mastering the utilization of Classes is essential in crafting a well-rounded team, capable of adapting to diverse combat scenarios and outmaneuvering opponents in the strategic play of the arena!

Example:

3 25 Energy & Physical Resist. 50 for Bulwark Units
5 50 Energy & Physical Resist. 100 for Bulwark Units,
7 75 Energy & Physical Resist. 150 for Bulwark Units

The different Affinities and their advantages

bulwark
Bulwark

Your team gains additional Physical and Energy Resist, with Bulwark Units gaining more.

empath
Empath

Your team gains a Shield and Increased Healing Efficiency on Battle Start, with Empath Units gaining more.

fighter
Fighter

Your team gains additional Attack Speed, with Fighter Units gaining more.

psion
Psion

Your team gains additional Omega Power, with Psion Units gaining more.

rogue
Rogue

Rogues blink to the opposite side at the start of Combat, with your team gaining additional Crit Chance and Crit Amp.

colossus
Colossus (Bulwark + Bulwark)

Colossus Units gain Max Health and Resistances, and Taunt Enemies shortly after Combat Start.

invoker
Invoker (Psion + Psion)

Invoker units' Omega grants all Invokers Omega Power.

mystic
Mystic (Empath + Empath)

Every 8 seconds, Mystic Units Shield Allies, with Shielded Allies gaining Attack Speed.

predator
Predator (Rogue + Rogue)

Predator Units blink to the opposite side at the start of Combat and gain Crit Chance, Crit Amp, and Execute.

berserker
Berserker (Fighter + Fighter)

Every 3rd Attack, Berserker Units deal increased Damage and gain stacking Attack Speed for the rest of Combat.

aegis
Aegis (Empath + Bulwark)

On Combat Start, Aegis Units Shield their closest Ally and grant them a portion of their Resistances.

arcanite
Arcanite (Psion + Fighter)

Arcanite Units gain additional Energy Attack Damage from their Omega Power and, on Omega, gain Attack Speed for 4 seconds.

behemoth
Behemoth (Bulwark + Fighter)

Every 5th Attack, Behemoth Units deal increased Damage and Stun their target.

enchanter
Enchanter (Psion + Empath)

On Omega, Enchanter Units grant their Allies a Shield and deal Pure Damage in an area around those Allies.

harbinger
Harbinger (Bulwark + Psion)

Harbingers gain additional Resistances on Omega and when Vanquished, increase the Omega Power of their highest Omega Power Ally.

phantom
Phantom (Psion + Rogue)

Phantom Units blink to the opposite side at the start of Combat, gain Crit Chance, and deal Energy Damage to surrounding enemies.

revenant
Revenant (Empath + Rogue)

Revenant Units blink to the opposite side at the start of Combat, gain Crit Chance, and Shield Allies on Takedown.

slayer
Slayer (Rogue + Fighter)

Slayer Units blink to the opposite side at the start of Combat, gain Crit Chance, and increase Attack Speed on Vanquish.

templar
Templar (Empath + Fighter)

Every 3rd Attack, Templar Units deal increased Damage and decrease their Target's Resistances.

vanguard
Vanguard (Bulwark + Rogue)

Vanguard Units blink to the opposite side at the start of Combat, gain Crit Chance, and reduce damage taken on Takedown.

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Affinities
Section 4

Affinities

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Synergies
Section 6

Synergies