Now that you know a little about Illuvials in general, it’ll be important to know their area of expertise! How do you use an Illuvial? What makes them tick and how do you set up a good team? Affinities and Classes are the underlying mechanics that make a single entity out of your assembled Illuvials!
In the dynamic world of Illuvium, understanding the intricate mechanics of Affinities is crucial for mastering the game.
The Affinity of an Illuvial is the element that the Illuvial is proficient in. Water Illuvials thrive in the water while Earth Illuvials tend to inhabit mountains or rugged terrains. The Affinity of an Illuvial is more than just a trait; it affects the dynamics of the entire team. When Illuvials of the same Affinity are grouped together, they unlock synergistic benefits, enhancing the team's overall power. Conversely, these Affinities can also influence the enemy's strategies, such as affecting the rate at which their Hyper-bar charges under specific conditions. You will learn more about that later!
If you place different Air Illuvials on your board you will unlock the following thresholds/effects
  10 Dodge Chance. 20 for Air Units. Energy cost increased by 40%   15 Dodge Chance. 30 for Air Units. Energy cost increased by 60%,   20 Dodge Chance. 40 for Air Units. Energy cost increased by 80%>
Increases the team's Dodge chance, with Air Units gaining an additional boost. It also increases the energy cost of the enemy's first Omega ability.
Provides additional Grit and Resolve to the team, with Earth Units receiving a greater increase.
Increases damage output for the team, with Fire Units receiving an additional boost.
Increases Health and Max Health Regen for the team, with Nature Units gaining more.
Provides additional Energy Regeneration to the team, with Water Units benefiting more.
Tempest Units gain Dodge Chance and steal energy from attackers when they dodge.
Tsunami Units regain a portion of their Energy cost after using their Omega Ability.
Verdant Units heal and create a healing area when their health drops below a certain threshold.
Inferno Units deal continuous energy damage to enemies for the duration of their life after using their first Omega.
Granite Units gain Grit, Resolve, and temporary invulnerability at the start of combat.
Bloom Units blossom periodically during battle, gaining increased Max Health, Omega Power, and Health Regen.
Dust Units can blind enemies and reduce their Omega Power in a medium area upon using their Omega ability.
Frost Units blind enemies and create frost around themselves periodically.
Magma Units create damaging molten ground, which also grants Grit and Resolve to allies.
Mud Units gain energy on attack and reduce the attack speed of their targets.
Toxic Units apply poison and gain health on takedowns.
Shock Units call lightning to strike the enemy with the lowest Energy Resist.
Spore Units gain Dodge Chance and heal while reducing the energy efficiency of attackers upon dodging.
Steam Units periodically gain Energy Regen and permanent Omega Power.
Wildfire Units set enemies ablaze, dealing damage over time and having vampiric effects.