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Section 12

Mastery Points

A Team should not just use the standard amount of units, augments and armaments. You should make sure to strategize the way you want to play your units! What do you want to do in your first round? You could choose to do nothing at all to react to your opponent’s move. Place your ranger with a 70 cost weapon and a 20 cost armor as you can freely change it. After that, you have 200 mastery points! Do you still do nothing? Do you place some Illuvials and if so, which ones?

Maxing Mastery points each round

Your best bet is to place as many mastery points as you can as soon as you can. During the first round you get 100 points, so you place 100 points in value. The second round gives you another 100 points so 200 in total. From there it picks up and you gain 20 points extra every round. Since it’s spelled out like that, you can calculate exactly how many mastery points you have spare and how much value you should place on the board. If you do it right, you end every turn with 0 points and thereby have the best odds of winning the round!

Mastery Points GrowthMastery points per round

But now you have a conundrum. You want 8 of the most powerful Illuvials, and 16 Augments because those are the strongest. But to get there, you need to divide your round placement up in smaller batches to ensure you win the previous rounds. This is why you tend to add around 12 Illuvials to your team. You will be able to first place some weaker Illuvials, but spend the perfect amount of Points, and later on you’ll replace those with the stronger end-game squad that you dreamt of using. Do note that replacing or changing your board composition costs you mastery points as well!

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Team composition
Section 11

Team composition

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Team suggestions
Section 13

Team suggestions