Numbers behind the Council Elections

BinetCauchyMay 135 min read
Hangover calculating meme

The Council Election has just finished and we have the results. We have to congratulate all the winners, hopefully you'll make us proud. But let's also talk about numbers behind the voting and Council Elections.

This time around, for the first time because of Government V2, all of the stakers were able to vote in four different pools of candidates for four different Sub-Councils - Community, Marketing, Strategy and Game. It was also the first time that stakers were able to split their votes among multiple candidates. All of that resulted in the new council members being elected. You can find all of the elected members and their bios on our Governance page.

Voters turnout

Voters per election graph

The average number of voters this time around was ~320, whereas Marketing had the most voters with 328. That is more than 100 voters less than 6 months ago and it's really hard to explain why exactly. Have people lost interest in governance? Was Illuvium doing too little to market the elections? Maybe now with 40 candidates, people just didn't want to research all of them and decided not to vote at all. There are so many reasons why that can be. But in the end, the reality is that we are having fewer and fewer voters. This has to change in the future. It may change on its own by next time, as the game will be closer to launch and the community might become enthusiastic about the project once more. For now, that however is not the case and it is something that requires attention in preparation of the next council nomination period.

Number of stakers

Keep in mind that during that whole period the number of stakers was only growing, but we are still getting less and less voters. (More info about the stakers can be found at Dune Illuvium Staking Dashboard).

Total vILV per election graph

Similar to the graph before. We see that there is much less vILV now than before. The average voter has around 20 vILV. This number is pretty similar to the ones before and not much changed there.

Election results

I want to congratulate every member that was selected and I'm really hopeful that they will make us proud and improve Illuvium during the next Epoch while we are getting ready for the launch.

Election Results

The last election's barrier to entry to the Council was 547 vILV. I was expecting that because of much fewer voters, and because in some Sub-Councils some people will get a lot of votes we will have a much lower barrier for being elected. But because only 4 people were elected in most of the Sub-Councils and ICCP-7 Weighted Voting for Epoch Elections we got some pretty close results with a lot of vILV needed for being elected.

In Community Sub-Council our very own Garf got only 17 vILV more than the 6th person with the most votes. Patate in Game Sub-Council got 20 vILV more than the 5th person and in Marketing Fight4ETH got 61 more vILV. The Strategy Sub-Council wasn't that close with 5th place having 122 vILV less than Nijafe_Plays.

Conclusion

All in all, the results of this election are rather concerning. I feel like Illuvium could have done more to market the elections and Gov V2 and that we should have gotten a lot more votes in (Big props to TSG for doing the panels with the Candidates). Probably the main focus at the moment is PB2, PvP, Illuvium Zero and the rest of the games. But I feel like this will be one of the most important epochs and we should have gotten a lot more people involved, as candidates and as voters. 

What do you think about Elections? Are you happy with the elected members? Are you happy with the number of people that have voted? What do you think we can improve for the next elections?

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